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Role: Research, design, prototyping, and testing.

Timeline ongoing

Design Goal: Create an English literacy learning resources that is approachable, fun and easy to use.

Product Goal: Engage user in fun and unimposing way to develop there reading skills

Meet Budiwati:
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She's a 27 year old small business owner born and raised in Raja Ampat, Indonesia

Users: Individuals who are relativly fluent in spoken English but lack literacy skills, including non-native speakers and those who have not had the opportunity to learn to read for various reasons

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Wow!

Amazing where do I sign up?

Hi  I'm here representing the Indonesian tourism board, We love your locally sourced and sustainable, you are a great fit to have  attraction page. Should help drive  sales for your business  while helping the local economy!

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Just pop on to our site and fill out the application

Great thanks

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English?

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I can't read English! This can really destroy a good opportunity

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I need a way to learn to read. I need Something engaging that can quickly take me through the basics, and will also keep me motivated to keep learning

Competitive Analysis
Interface
Navigation and Layout
Simple, tab-based with clear progress tracking
Scrollable library format
Course-based, modular structure
Visual Style
Gamified, colorful, engaging characters
Clean UI with audiobook-style
visuals Simple, engaging, memory-focused
Reading Experience
Readability Large, bold fonts; spaced text for clarity
Dual-text display with highlights
Simple text blocks with pronunciation aids
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Hmmm what can be put together that has a competitive edge with these insights?

Accessible, high-contrast, intuitive gamified
Designed for non-readers, clear iconography
Dyslexia-friendly fonts, customizable contrast
Engagement and User Motivation
Gamification
Gamification XP points, streaks, leaderboards
Interactive reading challenges
Memory training, streaks Progress
Personalization
Adaptive difficulty, AI-based lesson suggestions
User-selected stories & texts
AI-driven vocabulary repetition
Community Features
Social leaderboards, clubs
No direct community engagement
User-generated content, shared courses
badges, real-world goal tracking Personalization
Custom reading paths based on literacy level
Peer support, live tutoring options
Learning Features & Tools
Progress Tracking
Levels, badges, daily goals
Reading time tracking
AI-driven spaced repetition
Audio Support
Text-to-speech, native speaker audio
Side-by-side audio-text sync
Native pronunciation clips
Offline Learning
Limited, premium only
Yes
Yes
Story-based milestones, real-world reading benchmarks
Interactive read-aloud & speech recognition
Is a must!
Accessibility& Inclusivity
Multi-Language Support
40+ languages
Multilingual audiobooks
20+ languages
Voice & Audio Feedback
Voice & Audio Feedback
Text-to-speech, voice lessons
Audiobook narration
Text Customization
Text Customization Basic font & size settings
Default settings, limited control
No major customization
Focused on English literacy
Native speaker clips
Full customization (fonts, contrast, modes)
Foundations of learning to Read

identify the main idea of what is written

Expand vocabulary and start to focus on user needs

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Vocabulary

Text comprehension

Phonological sensitivity and
blending

Syntax

Phonic Awarness

Learn the Alphabet and the sounds each letter carries

Learn combination  letter sounds like th,, sh, tion,, and letter blending

Basic sentence structure

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So this is how you are going to start my literacy journey?

Design architecture
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Wireframes 

Progression map:

Designed to make the journey to reading clear.

Lesson  One:

Connecting sounds with letter forms.

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First test:

 Test how much of the Alphabet the user has learned. 

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User testing

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Insights:

  • user is engaged by the gamification  design

  • Buttons and interactive elements need to be more clearly defined

"Well this is more than a little confusing I don't know what's a button and  what isn't. I do like the idea of a map though reminds me of candy land"

"This is a lot to memorize all at once maybe it can be broken up into smaller parts?

And that user bat at the top take up a lot of space for the amount of information its giving me!"

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Insights:

  • keep the information bite sized

  • streamline screen elements to reduce clutter

"Again having to memorize the whole alphabet all at once is a lot and only passing if I get all 26 correct in a row to move on makes me feel overwhelmed "

Insights:

  • Make tests shorter to increase success rate and help user stay engaged, this should help the user be more consistent

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User testing

Mockup

OK! that sorts out a manageable  amount of content to consume. What about incentive

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Achievements:

Unlockable gear and customizable avatars

Prototype

If you would like to explore the prototype click the link below:

Results and Outcomes

Developing LitQuest has been an adventure in its own right! Discovery, iteration, and problem-solving being perilous side quests along the way.  Initially, one of the biggest challenges was designing an interface that catered to users who couldn’t read while still being intuitive and engaging. Traditional navigation patterns often relied on text-based instructions, which created an immediate barrier. Through testing, I realized that incorporating voice guidance, icon-based navigation, and interactive feedback was essential in making the experience accessible.

Another hurdle was ensuring that users felt motivated rather than overwhelmed. Early versions of the app had too many options upfront, making it difficult for users to know where to start. Simplifying the onboarding process and integrating gamified progression, visual cues, and real-time feedback helped reduce hesitation and kept learners engaged.

One of the most enlightening moments came when I observed how users interacted with audio-visual learning tools. I initially underestimated how crucial word chunking, phonetic breakdowns, and repetition were for retention. Once implemented, these features significantly improved user confidence and engagement.

Through continuous testing and iteration, I learned that simplicity, accessibility, and personalization are key to an effective literacy learning tool.

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